Hi all,
I'm using COMPUTE_NEAR_FAR_USING_PRIMITIVES near and far planes
computation mode with OSG 2.8.1. The scene contains a number of
various models. One of them is a long curve that is drawn as an array
of vertices in osg::Geometry using GL_LINE_STRIP primitive.
When viewed from some angles
Wojciech Mruczkiewicz wrote:
Hi all,
I'm using COMPUTE_NEAR_FAR_USING_PRIMITIVES near and far planes
computation mode with OSG 2.8.1. The scene contains a number of
various models. One of them is a long curve that is drawn as an array
of vertices in osg::Geometry using GL_LINE_STRIP primitive.
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