Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
Ok I have some information that may help you. I can run osganimationviewer against the robot.osg file provided with the Blender exporter, however when I download the robot.blend and export it the resulting file begins with osgAnimation::AnimationManager { instead of Group { when I export one

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
UPDATE: I un-installed the Ubuntu Blender package, installed 2.48a and the latest exporter. I am able to export the provided robot.blend to robot.osg and it works with osganimationviewer. However! when I export the rigged models from Blender Nation or my own i get a seg fault. Just FYI hope this

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-23 Thread Cedric Pinson
Hi Ryan, In order to help you i need to know those elements: - Are you using the trunk ? - Can you send me your file (osg and blender file) ? Then i will be able to reproduce the problem Cheers, Cedric Ryan Morris wrote: Thanks for the updates! I downloaded the new exporter and it works in

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Cedric Pinson
Hi Ryan, It compiles fine on the trunk right now, try to update ? Cheers, Cedric Ryan Morris wrote: I pulled the SVN on Jan 1, built it, tried to compile my application and I'm getting: usr/local/include/osgAnimation/AnimationManager: In member function 'virtual void

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
Late last night I managed to get everything to compile, but apparently there have been changes in the .osg (animation) file formats? Not sure about this but the the .osg files in OpenSceneGraph-Data (new svn) seem to be slightly different. When I attempt to load the same files I had with the

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
I grabbed the newest blender exporter I could find from the animtk website but it still didn't work for me last night. what's the url for the newest one? I don't mind that the format changed as long as I can get my apps up and running! Thanks for the help! -Rusty

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Cedric Pinson
Hi Ryan, all informations are on the nodekit page http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation the exporter repository is here http://hg.plopbyte.net/osgexport/ Cheers, Cedric Ryan Morris wrote: I grabbed the newest blender exporter I could find from the

Re: [osg-users] New SVN Broke osgAnimation?

2009-01-22 Thread Ryan Morris
Thanks for the updates! I downloaded the new exporter and it works in blender but when i run it against osganimationviewer it seg faults. my brain hurts. lol thanks in advance. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] New SVN Broke osgAnimation?

2009-01-21 Thread Ryan Morris
I pulled the SVN on Jan 1, built it, tried to compile my application and I'm getting: usr/local/include/osgAnimation/AnimationManager: In member function 'virtual void osgAnimation::AnimationManager::accept(osg::NodeVisitor)': /usr/local/include/osgAnimation/AnimationManager:30: error: no