Ok I have some information that may help you. I can run
osganimationviewer against the robot.osg file provided with the
Blender exporter, however when I download the robot.blend and export
it the resulting file begins with
osgAnimation::AnimationManager {
instead of
Group {
when I export one
UPDATE:
I un-installed the Ubuntu Blender package, installed 2.48a and the
latest exporter. I am able to export the provided robot.blend to
robot.osg and it works with osganimationviewer.
However! when I export the rigged models from Blender Nation or my own
i get a seg fault. Just FYI hope this
Hi Ryan,
In order to help you i need to know those elements:
- Are you using the trunk ?
- Can you send me your file (osg and blender file) ?
Then i will be able to reproduce the problem
Cheers,
Cedric
Ryan Morris wrote:
Thanks for the updates! I downloaded the new exporter and it works in
Hi Ryan,
It compiles fine on the trunk right now, try to update ?
Cheers,
Cedric
Ryan Morris wrote:
I pulled the SVN on Jan 1, built it, tried to compile my application
and I'm getting:
usr/local/include/osgAnimation/AnimationManager: In member function
'virtual void
Late last night I managed to get everything to compile, but apparently
there have been changes in the .osg (animation) file formats? Not sure
about this but the the .osg files in OpenSceneGraph-Data (new svn)
seem to be slightly different. When I attempt to load the same files I
had with the
I grabbed the newest blender exporter I could find from the animtk
website but it still didn't work for me last night. what's the url for
the newest one? I don't mind that the format changed as long as I can
get my apps up and running! Thanks for the help!
-Rusty
Hi Ryan,
all informations are on the nodekit page
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
the exporter repository is here http://hg.plopbyte.net/osgexport/
Cheers,
Cedric
Ryan Morris wrote:
I grabbed the newest blender exporter I could find from the
Thanks for the updates! I downloaded the new exporter and it works in
blender but when i run it against osganimationviewer it seg faults. my
brain hurts. lol thanks in advance.
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I pulled the SVN on Jan 1, built it, tried to compile my application
and I'm getting:
usr/local/include/osgAnimation/AnimationManager: In member function
'virtual void
osgAnimation::AnimationManager::accept(osg::NodeVisitor)':
/usr/local/include/osgAnimation/AnimationManager:30: error: no
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