On Tue, 21 Aug 2018 at 20:43, Paul Levy wrote:
> Seems to be working now. Yesterday I submitted a PR to change GL_RGBA16F and
> GL_RGBA32F to GL_RGBA16F_ARB and GL_RGBA32F_ARB, but you only changed
> GL_RGBA32F. Both are undefined on Windows so I re-submitted a PR to get the
> Windows build b
Robert,
Seems to be working now. Yesterday I submitted a PR to change GL_RGBA16F
and GL_RGBA32F to GL_RGBA16F_ARB and GL_RGBA32F_ARB, but you only
changed GL_RGBA32F. Both are undefined on Windows so I re-submitted a PR
to get the Windows build building again.
Thanks
--
Paul Levy : Pelican Mapp
Hi Robert,
I had the same issue with the FBO failing to initialize. Works now with the
master.
On Tue, Aug 21, 2018 at 2:34 PM Robert Osfield
wrote:
> Hi Glenn,
>
> We have had a bash at resolve this issue. Could you please try out
> OSG master or the OpenSceneGraph-3.6-TexStorage branch to se
Hi Glenn,
We have had a bash at resolve this issue. Could you please try out
OSG master or the OpenSceneGraph-3.6-TexStorage branch to see if this
issue still exists.
Cheers,
Robert.
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Here's my example corrections to remove unsized internal formats
https://github.com/openscenegraph/OpenSceneGraph/pull/592
I also add setSourceFormat to comply when no immutable available
mp3butcher wrote:
> @Robert
> forget my last post (it was a bug left on my branch)
> I don't understand the
@Robert
forget my last post (it was a bug left on my branch)
I don't understand the bug found in osgdeffered i've just launch it whithout
any problem..It would have been weird as i don't implement immutable imageless
TextureRectangle yet...
I'll make 2 separate pr for examples correction and im
@Robert
As you see I removed some call to setSourceFormat
This is because i made sourceformat more prioritized than internal format in my
glTexStorageXD calls it surely be wiser to remove this priority scheme (only
when texstorage available) and don't remove call to setSourceFormat
mp3butcher w
All is linked:
in osgdeffered:
remove l.51
// tex2D->setSourceFormat(GL_RGBA);
in osgssbo l.802
texture->setInternalFormat(GL_RGBA16);
osgoit : DpethPeeling.cpp
remove l310
colorTexture->setInternalFormat(GL_RGBA16);
and that's all
(I haven't made pr for them)
Paul Levy wrote:
> Jul
Julien,
Thanks for looking into it. I think there is a different problem as Glenn
mentioned. All the examples that use COLOR_BUFFER0 are broken on my
system. osgdeferred, osgSSBO, osgoit, etc are a few I tried. Setting
OSG_GL_TEXTURE_STORAGE=OFF fixes the problem but as Glenn mentioned,
COLOR_
I debugged osgprerender
It was the unsized texture format:
changing GL_RGBA to GL_RGBA8
i'll patch the example
but you have to patch osgearth
gwaldron wrote:
> Julian,New information: In osgEarth we use Camera::attach like so:
>
>
> rttCamera->attach(osg::Camera::COLOR_BUFFER0, texture);
>
Several OSG examples also bind to COLOR_BUFFER0 for RTT and they fail in a
similar fashion: osgoit, osgblenddrawbuffers, osgSSBO, osgdeferred.
Glenn Waldron
On Fri, Aug 10, 2018 at 1:48 PM Glenn Waldron wrote:
> Julian,
> New information: In osgEarth we use Camera::attach like so:
>
>rttCa
Julian,
New information: In osgEarth we use Camera::attach like so:
rttCamera->attach(osg::Camera::COLOR_BUFFER0, texture);
If I replace COLOR_BUFFER0 with COLOR_BUFFER, it works. Been using the
former since forever but maybe it was wrong.
Glenn Waldron
On Fri, Aug 10, 2018 at 12:39 PM Juli
No you're right
osgprerender bugs
I'll dig it
mp3butcher wrote:
> Hi
> It's weird that immutable texture interact with fbo render to texture.
> I've done a lot of FBORTT since this commit and haven't seen any problem
> Are you sure your problem come from here?
> Try to replicate the behavior in
Hi
It's weird that immutable texture interact with fbo render to texture.
I've done a lot of FBORTT since this commit and haven't seen any problem
Are you sure your problem come from here?
Try to replicate the behavior in a simple example code please
Cheers
gwaldron wrote:
> Robert,
>
>
> We r
Robert,
We recently pulled the latest master branch of OpenSceneGraph, and found
that FBOs in osgEarth no longer initialize properly. We narrowed the
problem down to this commit which appears to introduce the usage of
glTexStorage:
https://github.com/openscenegraph/OpenSceneGraph/commit/7be09e8dc
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