Hi All,
I seem to be having an issue with texturing a mesh. The file format is not my own and its pretty obscure. I've gotten the format to load in a few other engines, but I'm struggling with the texturing in OSG. I've noticed the texture coords on the mesh don't clamp to [0,1]. Could this be causing me some issues and is there anything I have to do to get OSG to handle this correctly?
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