Re: [osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread michael kapelko
Hi, Robert. It works fine, thanks! I've also created a PR to update osgemscripten example's CMakeLists file to fix build error: https://github.com/openscenegraph/OpenSceneGraph/pull/503 Web builds should be safe after that :) On 23 March 2018 at 16:00, Robert Osfield

Re: [osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread Robert Osfield
Hi Michael, On 23 March 2018 at 11:53, Robert Osfield wrote: > Is sounds like GLExtensions.cpp just needs to be tweaked a bit to > properly enable/disable the correct features. I have checked in the follow change to master and the 3.6 branch, could you let me know if

Re: [osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread Robert Osfield
Hi Michael, Thanks for the details. I've started looking into the GLES2 specs, and buffer object support is there, just one mention of vertex buffer object and no mentions of pixel buffer objects. Is sounds like GLExtensions.cpp just needs to be tweaked a bit to properly enable/disable the

[osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread michael kapelko
Hi. This is to continue the discussion of PR that broke web (Emscripten) builds: https://github.com/openscenegraph/OpenSceneGraph/pull/501 The mentioned changes break rendering of the osgemscripten example (found in OpenSceneGraph/examples/osgemscripten). I've prepared two builds to depict the