@lists.openscenegraph.org
Subject: Re: [osg-users] OSG Shadow debugging
I already was suspicious of the empty right square. Looks like the shaders
are not functioning somehow. Here are some more results:
ShadowMap: Overall dimming, empty DebugHUD camera. See picture below
PSSM: Application crash
I already was suspicious of the empty right square. Looks like the shaders are
not functioning somehow. Here are some more results:
ShadowMap: Overall dimming, empty DebugHUD camera. See picture below
PSSM: Application crash...
ShadowVolume: Shadow pointing down: Blank screen. Other light
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From: Jaap van den Bosch
Sent: Friday, September 30, 2011 12:35 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] OSG Shadow debugging
Hi,
I'm trying to get osgShadow to work with Vizard, an OSG based VR toolkit. I
wrote a plugin which inserts a shadowedScene node and it all
Hi,
I'm trying to get osgShadow to work with Vizard, an OSG based VR toolkit. I
wrote a plugin which inserts a shadowedScene node and it all seems to be ok,
but the shadows are not there. I made a simple scene (ground, duck and 2 balls)
as shown in the first picture. There is one light,
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