Re: [osg-users] OSG Shadow debugging

2011-10-04 Thread Wojciech Lewandowski
@lists.openscenegraph.org Subject: Re: [osg-users] OSG Shadow debugging I already was suspicious of the empty right square. Looks like the shaders are not functioning somehow. Here are some more results: ShadowMap: Overall dimming, empty DebugHUD camera. See picture below PSSM: Application crash

Re: [osg-users] OSG Shadow debugging

2011-10-03 Thread Jaap van den Bosch
I already was suspicious of the empty right square. Looks like the shaders are not functioning somehow. Here are some more results: ShadowMap: Overall dimming, empty DebugHUD camera. See picture below PSSM: Application crash... ShadowVolume: Shadow pointing down: Blank screen. Other light

Re: [osg-users] OSG Shadow debugging

2011-10-01 Thread Wojciech Lewandowski
- From: Jaap van den Bosch Sent: Friday, September 30, 2011 12:35 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] OSG Shadow debugging Hi, I'm trying to get osgShadow to work with Vizard, an OSG based VR toolkit. I wrote a plugin which inserts a shadowedScene node and it all

[osg-users] OSG Shadow debugging

2011-09-30 Thread Jaap van den Bosch
Hi, I'm trying to get osgShadow to work with Vizard, an OSG based VR toolkit. I wrote a plugin which inserts a shadowedScene node and it all seems to be ok, but the shadows are not there. I made a simple scene (ground, duck and 2 balls) as shown in the first picture. There is one light,