Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-13 Thread Javier Taibo
Hi, On Fri, Jun 10, 2011 at 7:59 PM, Alberto Jaspe wrote: >> >> 1) how do you cap holes when performing dynamic clipping? > > Every poly behind the holes is viewed by its back face. You only have to > fill any back face with an uniform color in a fragment program. Actually I implemented the

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-11 Thread Alessandro Terenzi
Thanks Alberto for spending time to answer my questions, your answers and your work are really inspiring. Looking forward to seeing other works like that. Alessandro On Fri, Jun 10, 2011 at 7:59 PM, Alberto Jaspe wrote: > Hi, > > Thanks Alsessandro and Ulrich for your feedback :) > > Asking que

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-10 Thread Alberto Jaspe
Hi, Thanks Alsessandro and Ulrich for your feedback :) Asking questions... > > 1) how do you cap holes when performing dynamic clipping? > Every poly behind the holes is viewed by its back face. You only have to fill any back face with an uniform color in a fragment program. > > 2) is global i

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-10 Thread Alessandro Terenzi
Hi Alberto, congratulations for the nominee, your application is really amazing and the video is worth seeing up to the very end! I'd like to ask you something, if you don't mind: 1) how do you cap holes when performing dynamic clipping? 2) is global illumination calculated in real-time as well?

[osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-08 Thread Alberto Jaspe
Hello people! Lot of time without writing anything here. Anyway I've been using a lot OSG in almost all my projects. I just one to tell you that one of them have just been nominated in the CG Architect Awards 2011, for "Best Real-Time Application", and is completely based on OpenSceneGraph. It's