Hi all,
First, thanks Chris, Peter, Luigi and Leo for the replies. I now have
a better overview of the problem.
I had not noticed that FireBreath was cross-platform, and will give
your source code links a shot as soon as I have time.
In the meantime, I am trying FireBreath, and will post my
On 04/09/2011 10:42 AM, Thibault Genessay wrote:
Hi all,
First, thanks Chris, Peter, Luigi and Leo for the replies. I now have
a better overview of the problem.
I had not noticed that FireBreath was cross-platform, and will give
your source code links a shot as soon as I have time.
In the
Hi Thibault,
Am 07.04.2011 11:30, schrieb Thibault Genessay:
Hi folks,
published some day.
- The so-called OSG Viewer Firefox Plugin 1.0. I can't find where
this one originates from, so I didn't install it
This was written by me. At the time I didnĀ“t succeed in uploading it to
a
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web browsers. Several plugins seem to
have emerged in the past years:
- osg4web (project created on Google code, nothing to download)
- gvsig3d
Hi,
Did you looked at Google Native Client :
http://code.google.com/chrome/nativeclient/
Cheers,
On Thu, Apr 7, 2011 at 11:30 AM, Thibault Genessay tibog...@gmail.comwrote:
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web
Hi Serge,
On Thu, Apr 7, 2011 at 11:38 AM, Serge Lages serge.la...@gmail.com wrote:
Hi,
Did you looked at Google Native Client :
http://code.google.com/chrome/nativeclient/
Looks like Google is always one step ahead ... Has anybody tried it
with an OSG-based project ?
However I think using
On 4/7/2011 3:30 AM, Thibault Genessay wrote:
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web browsers. Several plugins seem to
have emerged in the past years:
- osg4web (project created on Google code, nothing to download)
The
On 4/7/2011 5:30 AM, Thibault Genessay wrote:
Other people have thought of alternatives to display 3D content:
- osgjs - which re-implements the OSG in Javascript. Although the API
is very close to the C++ one, it is not a way to embed an OSG app in a
browser
- webGL. If I am not mistaken,
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