Re: [osg-users] OSG with Haptics

2008-07-14 Thread Matt Sutton
n and static objects that aren't always static become challenging, however. Thanks again, Matt From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Egli OpenSceneGraph (3D) Sent: Monday, July 14, 2008 12:41 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG with

Re: [osg-users] OSG with Haptics

2008-07-14 Thread Matt Sutton
: Re: [osg-users] OSG with Haptics Hi Matt, There is the osgUtil::InterserctionVisitor/PolytopIntersector that could help you with selecting what parts of the scene you want to pass on to the haptics collision detection. You might want to your own specialist tool for it though, as you'd pr

Re: [osg-users] OSG with Haptics

2008-07-14 Thread Adrian Egli OpenSceneGraph (3D)
Hi Matt, i implemented once an haptic based application. most of the models are about 1M triangles, and no device can handle such numbre of tries. but finally the app runs at 150Hz :-). so you can never get faster than 1000Hz for big scene. ok i guess you are using the phantom device, and the vend

Re: [osg-users] OSG with Haptics

2008-07-14 Thread Robert Osfield
Hi Matt, There is the osgUtil::InterserctionVisitor/PolytopIntersector that could help you with selecting what parts of the scene you want to pass on to the haptics collision detection. You might want to your own specialist tool for it though, as you'd probably best not culling against individual

[osg-users] OSG with Haptics

2008-07-13 Thread Matt Sutton
Hi Folks, I'm brand new to osg, so I wanted to get some feedback from more experienced users regarding a tactic I am considering for a haptic application I am developing. Haptics are 3d force feedback devices. One of the challenges with them is that they require update speeds at approximate