n and static objects that aren't always static become
challenging, however.
Thanks again,
Matt
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian
Egli OpenSceneGraph (3D)
Sent: Monday, July 14, 2008 12:41 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG with
: Re: [osg-users] OSG with Haptics
Hi Matt,
There is the osgUtil::InterserctionVisitor/PolytopIntersector that
could help you with selecting what parts of the scene you want to pass
on to the haptics collision detection. You might want to your own
specialist tool for it though, as you'd pr
Hi Matt,
i implemented once an haptic based application. most of the models are about
1M triangles, and no device can handle such numbre of tries. but finally the
app runs at 150Hz :-). so you can never get faster than 1000Hz for big
scene. ok i guess you are using the phantom device, and the vend
Hi Matt,
There is the osgUtil::InterserctionVisitor/PolytopIntersector that
could help you with selecting what parts of the scene you want to pass
on to the haptics collision detection. You might want to your own
specialist tool for it though, as you'd probably best not culling
against individual
Hi Folks,
I'm brand new to osg, so I wanted to get some feedback from more experienced
users regarding a tactic I am considering for a haptic application I am
developing. Haptics are 3d force feedback devices. One of the challenges with
them is that they require update speeds at approximate
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