//gl_FragColor = vec4(1,0,0,1);
> }
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
> Osfield
> Sent: Friday, 12 June 2009 6:10 PM
> To: OpenSceneGraph Users
> Subject:
: Friday, 12 June 2009 6:10 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSGSpotLight example on a GLSL material
Hi Bino,
I can't see how many of us will be able divine what is up with your
shaders as we have absolutely no knowledge of what you've put into
your shader. You questi
Hi Bino,
I can't see how many of us will be able divine what is up with your
shaders as we have absolutely no knowledge of what you've put into
your shader. You question is equivalent to "I have a piece of string
you can't see, but can you tell me exactly how long it is".
Try including the vert
Hi,
I have been using the OSGSpotLight example as a starting base to simulate a
flashlight with success.
The scene I was using has now been updated to be drawn with a GLSL NormalMap
shader (included as part of the .ive). The spotlight can no longer be seen.
It does however appear to affect
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