I hope this isn't a ridiculously obvious question, but I have yet to
find a clear set of solid documentation for OSG, so pardon my naiveness!
I'm working on a little game that allows the user to assemble a 3D map
out of blocks. As part of the user interface, I wrote a shader that
would
I am by no means a shader expert, but this is not an OSG problem. It is
a shader problem. OSG doesn't do much special on top of what OpenGL
gives you for shaders.
I'd recommend the orange book on the OpenGL shading language. It will
help you reconstruct the parts of the built-in shader
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