Hi,
i'm also using .NET (with C++/CLI) and i'm also new with OSG (a few moths
like you). Perhaps that can help you:
1) the projectionMatrix is recomputed in
GraphicsContext::resizedImplementation (which GraphicsWindow derives from).
You can override it (setResizedCallback), or look at how it
hi everyone,
I'm new to this mailing list, although I have been using OpenSceneGraph
for a couple of monthes.
I'm using the OsgViewer from OSG 2.0 and I would like to have it use a
.NET form for display (using managed C++, not C#). I followed the
advice given by Glenn Waldron in his reply to
hi Christophe,
1) it seems that the aspect ratio used for the rendering is based on the
ratio of the form size.
About your first problem,when i reuse code of osgviewerMFC ,
I met the same problem.
I found in osgViewer::Viewer's base class osg::view 's constructor ,
it'll new a master camera
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