the
results with the forum.
Guy.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Monday, January 04, 2010 9:20 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] PBOs for images
Hi,
I've been fiddling with some of this at the end of last year for fast
GPU to CPU. You could insert your code into the draw callback. Have you
tried it? How is the performance? I could not make anything faster than
the default readimage. You could also look at osgscreencapture for
Hi all,
I was wondering why when there is an image attached to an FBO camera
buffer, the data transfer is made by glReadImage from the READ_BUFFER
and not by glMapBuffer after copying the READ_BUFFER to PBO?
The same question goes in the other direction for updating textures with
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