Hi Su,
please refer to any of the (many) threads that already discusses the topic
you're interested in (building for iOS), anyway in order to build (anything)
for iOS you need at least a Mac, then Xcode and so you'll be able to develop
for the simulator, finally if you need to build for a real
Hi,
I'd like to use osgParticles on iOS, I tried the example from the book
OpenSceneGraph 3.0.0 - Beginners Guide, but I get lots of warnings like this:
Warning: ParticleSystem::drawImplementation(..) not fully implemented.
and visualization get messed.
Maybe I'm doing something wrong, but I'd
Hi Alessandro and everyone,
I can't answer yours as having no iOS device or emulator. May I ask some simple
questions on building osg?
1. Is it possible to compile and run the application osgviewer under
OpenSceneGraph/applications/osgviewer on iOS?
2. If the answer of 1 is yes, I think it is
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