Re: [osg-users] Particles on iOS

2011-11-09 Thread Alessandro Terenzi
Hi Su, please refer to any of the (many) threads that already discusses the topic you're interested in (building for iOS), anyway in order to build (anything) for iOS you need at least a Mac, then Xcode and so you'll be able to develop for the simulator, finally if you need to build for a real

[osg-users] Particles on iOS

2011-11-08 Thread Alessandro Terenzi
Hi, I'd like to use osgParticles on iOS, I tried the example from the book OpenSceneGraph 3.0.0 - Beginners Guide, but I get lots of warnings like this: Warning: ParticleSystem::drawImplementation(..) not fully implemented. and visualization get messed. Maybe I'm doing something wrong, but I'd

Re: [osg-users] Particles on iOS

2011-11-08 Thread Su Gang
Hi Alessandro and everyone, I can't answer yours as having no iOS device or emulator. May I ask some simple questions on building osg? 1. Is it possible to compile and run the application osgviewer under OpenSceneGraph/applications/osgviewer on iOS? 2. If the answer of 1 is yes, I think it is