Hi Dusten,
Has anyone implemented a picking solution that uses OSG's selection
algorithm -without- utilizing viewer? I use sdl to handle window
management and input, and bullet for physics (which could be fine for
selecting objects in-scene later, but this it would be quite a hack to
use bul
Hi Dusten,
You'll need to use osgUtil::IntersectionVisitor/LineSegmentIntersector
or PolytopeIntersector. The osgpick example will give you guidance on
how to do this.
Robert.
On Mon, Dec 8, 2008 at 10:56 PM, Dusten Sobotta <[EMAIL PROTECTED]> wrote:
> Has anyone implemented a picking solution
Has anyone implemented a picking solution that uses OSG's selection
algorithm -without- utilizing viewer? I use sdl to handle window management
and input, and bullet for physics (which could be fine for selecting objects
in-scene later, but this it would be quite a hack to use bullet for gui
eleme
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