Hi Andrew,
Yep this sounds like a bug, feel free to work and submit and fix to
osg-submissions :-)
Robert.
On Thu, May 20, 2010 at 5:29 PM, Andrew Cunningham wrote:
> Hi,
> There is some code in the _computeCorrectBindingsAndArraySizes (below) that
> assumes it is impossible to have numElement
Hi,
There is some code in the _computeCorrectBindingsAndArraySizes (below) that
assumes it is impossible to have numElements==numVertices in the normal array
and , for example, be BIND_PER_PRIMITIVE. The code resets to BIND_PER_VERTEX.
Consider a series of triangle primitives making a "strip"
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