Hi,
What's the appropriate way to set an arbitrary view programmatically when also
using a camera manipulator? In particular, I want to be able to load specific
views from an external source. These would ideally be specified as a
combination of eyepoint, lookat, up vectors.
There was some
Lee Butler wrote:
Hi,
What's the appropriate way to set an arbitrary view programmatically when also
using a camera manipulator? In particular, I want to be able to load specific
views from an external source. These would ideally be specified as a
combination of eyepoint, lookat, up
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