[osg-users] Proper way to set arbitrary viewpoint?

2009-09-01 Thread Lee Butler
Hi, What's the appropriate way to set an arbitrary view programmatically when also using a camera manipulator? In particular, I want to be able to load specific views from an external source. These would ideally be specified as a combination of eyepoint, lookat, up vectors. There was some

Re: [osg-users] Proper way to set arbitrary viewpoint?

2009-09-01 Thread Jason Daly
Lee Butler wrote: Hi, What's the appropriate way to set an arbitrary view programmatically when also using a camera manipulator? In particular, I want to be able to load specific views from an external source. These would ideally be specified as a combination of eyepoint, lookat, up