Hi,
I am a new to OSG
Now I am woking in a project for train simulation game , using the
osgAnimation library , but for now just some problems trouble me :
for example , when the train turns left or right , the cabin need rotate
for a angle , and I have tried for creating
Hi shiinaringo,
You can check the osganimationskinning example to show how to setup a
bone chain by hand.
Other way could be to use solid animation instead of bone chain. see
example osganimationsolid
Cheers,
Cedric
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+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
Hi Cedric,
Thank you very much for your advice!
Cheers,
Shiina Ringo
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Hi Cedric,
for another question to osgAnimation , that is , the function
setBindMatrixInBoneSpace() in osgAnimation::Bone , its parameter's matrix ,
and I just cannot understand this parameter's meaning as well as How to give
the correct matrix.
Besides , I just have no idea about the
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