Hi Chris I did use Real3D hardware back in the 90's may even have some documentation somewhere but would require me unpacking my loft.
I did however come across the name jeff potter on some basic technical brochure stuff and googled him. His linkedin profile is below https://www.linkedin.com/in/jeff-potter-10b52b6 maybe he can help Cheers Mark Hurry E: m...@dwork.com W: www.dwork.com / www.technosphe.re -----Original Message----- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of osg-users-requ...@lists.openscenegraph.org Sent: Tuesday, 1 November 2016 4:03 PM To: osg-users@lists.openscenegraph.org Subject: osg-users Digest, Vol 113, Issue 1 Send osg-users mailing list submissions to osg-users@lists.openscenegraph.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org or, via email, send a message with subject or body 'help' to osg-users-requ...@lists.openscenegraph.org You can reach the person managing the list at osg-users-ow...@lists.openscenegraph.org When replying, please edit your Subject line so it is more specific than "Re: Contents of osg-users digest..." Today's Topics: 1. Re: Embed in SFML window, rendering problem (Nickolai Medvedev) 2. Re: Embed in SFML window, rendering problem (Cem Aydin) 3. OT: R3D/PRO-1000 knowledge (Chris Hanson) 4. osg130-osgutil.dll access violatioln error (Uma Devi Selvaraj) ---------------------------------------------------------------------- Message: 1 Date: Mon, 31 Oct 2016 21:33:34 +0100 From: "Nickolai Medvedev" <raizel....@yandex.ru> To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Embed in SFML window, rendering problem Message-ID: <1477946014.m2f.69...@forum.openscenegraph.org> Content-Type: text/plain; charset=UTF-8 Hi, rebootl. I think, you need create SFML graphic context, then set he to camera. I advise you to make normal support of a SFML window, like a SDL-window in OpenMW. https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicsw indow.hpp https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicsw indow.cpp ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69186#69186 ------------------------------ Message: 2 Date: Mon, 31 Oct 2016 22:44:26 +0100 From: "Cem Aydin" <cem.ay...@gmx.ch> To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Embed in SFML window, rendering problem Message-ID: <1477950266.m2f.69...@forum.openscenegraph.org> Content-Type: text/plain; charset=UTF-8 Hello Thanks for your reply. The OpenMW example though is a bit complex for my current knowledge level and I really want to keep things simple for now. However I found another example using SFML that is actually rendering fine. en. sfml-dev. org/forums/index.php?topic=20866.0 (can't post link) Ok, based on this example I just figured that replacing the sfml window call by: Code: sf::Window window(sf::VideoMode(800, 600), "FOOBAR", sf::Style::Default, sf::ContextSettings(24)); //window.create(sf::VideoMode(800, 600), "My window"); fixes the rendering issue. I guess it might be sf::Style::Default. Thanks anyway![/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69187#69187 ------------------------------ Message: 3 Date: Mon, 31 Oct 2016 21:07:29 -0600 From: Chris Hanson <xe...@alphapixel.com> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> Subject: [osg-users] OT: R3D/PRO-1000 knowledge Message-ID: <cagoufmzfj_lsyffddgbdehf-newve3-y+mnw+4o66zln1rl...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" This is off-topic, but this is the place with the highest-likelihood of having someone with the knowledge in question. Anyone here ever work with a 90s vintage Lockheed-Martin R3D/PRO-1000? Some guys working on emulators for it for running legacy code have some questions about its behaviour and characteristics. Drop me a ping if you or anyone you know ever used this hardware. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training ? Consulting ? Contracting 3D ? Scene Graphs (Open Scene Graph/OSG) ? OpenGL 2 ? OpenGL 3 ? OpenGL 4 ? GLSL ? OpenGL ES 1 ? OpenGL ES 2 ? OpenCL Legal/IP ? Code Forensics ? Digital Imaging ? GIS ? GPS ? osgEarth ? Terrain ? Telemetry ? Cryptography ? LIDAR ? Embedded ? Mobile ? iPhone/iPad/iOS ? Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495] -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/atta chments/20161031/1c74aa4c/attachment-0001.htm> ------------------------------ Message: 4 Date: Tue, 01 Nov 2016 06:46:14 +0100 From: "Uma Devi Selvaraj" <umaselvam1...@gmail.com> To: osg-users@lists.openscenegraph.org Subject: [osg-users] osg130-osgutil.dll access violatioln error Message-ID: <1477979174.m2f.69...@forum.openscenegraph.org> Content-Type: text/plain; charset="utf-8" Hi all, I have created simple GUI using Qt and OSG which renders 3d model. I tired to load .ply model. I am getting access violation error for osg130-osgutil.dll. I am using osg3.4.0 in vs2013 . I have executed my code in Release mode. Attached the screenshot of error message below. I have also tried to render the same 3d model using the cmd "osgviewer 3d Model.ply" in cmd prompt. I am getting same error. I have also attached the model I used. ... Thank you! Cheers, Uma ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69190#69190 -------------- next part -------------- A non-text attachment was scrubbed... Name: 3D Model.7z Type: application/octet-stream Size: 2589952 bytes Desc: not available URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/atta chments/20161101/f7fbed58/attachment.obj> -------------- next part -------------- A non-text attachment was scrubbed... Name: dll_error.png Type: image/png Size: 28929 bytes Desc: not available URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/atta chments/20161101/f7fbed58/attachment.png> ------------------------------ Subject: Digest Footer _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ------------------------------ End of osg-users Digest, Vol 113, Issue 1 ***************************************** _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org