Hi Robert,
thank you for your answer.
I'll try to give some more details on the current setup:
- multiple physical displays/projectors which overlap to produce a
single (flat-)screen
- alignment and blending of the displays is done with the 3rd-party stuff
- the displays support
HI Mathias,
Given your setup it's pretty clear that you'd need to not use the OSG
in built stereo support (that is implemented internally using
osgUtil::SceneView), and instead setup up two slave camera sets that
do the render to texture/post render for each eye and in the final
step do the
Yes, thats exactly the plan but I need the images back in the FB to get
the 3rd party stuff working. This means I have to call
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0) before the call to
distortion-code or the function won't work. This assumes the image in
GL_BACK and GL_BACK has to be
Hi Mathias,
I can't really give you any recommendation as you are already doing
custom code w.r.t FBO which means there is too many unknowns for me to
guess at.
Robert.
On Wed, Aug 5, 2009 at 1:31 PM, Mathias Buhrmathias...@gmx.de wrote:
Yes, thats exactly the plan but I need the images back
Thanks again Robert! I really appreciate it.
I've build a small example which should help to demonstrate the problem.
I removed the post processing since it is not reallly helpful nor the
problem. I hope this helps
Greetings
Mathias
Am 05.08.09 14:49, schrieb Robert Osfield:
Hi Mathias,
I
Hi Mathias,
I'm afraid I have way too much work on my plate to go investigating
user applications.
Robert.
On Wed, Aug 5, 2009 at 2:44 PM, Mathias Buhrmathias...@gmx.de wrote:
Thanks again Robert! I really appreciate it.
I've build a small example which should help to demonstrate the
Hi Robert,
I can really understand your situation :-) Maybe someone else has a good
idea?
Greetings
Mathias
Robert Osfield wrote:
Hi Mathias,
I'm afraid I have way too much work on my plate to go investigating
user applications.
Robert.
On Wed, Aug 5, 2009 at 2:44 PM, Mathias
Hi,
before going into the details of the problem, I'd like to explain what
I'm trying to do and what I have done until now.
I have a 3rd-party function/method which is out of my scope. It seems to
read and write the window-system provided framebuffer and
manipulates/distorts the image. The
Hi Mathias,
You don't really provide enough info about your overall viewer setup
to give a direct answer. It sounds like you are using the OSG's low
level stereo support in osgUtil and combining this with a 3rd party
code that does distortion correction or similar. Doing low level
stereo and
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