We've seen that we have calls to glViewport(800, 600), mixed in with calls to the actual size of our viewport.
Is the final state.apply() call at the end of RenderStage::drawImplementation() intended to set things back to a default state after rendering everything? I've seen that RenderStage has a Viewport and applies it at the beginning of drawImplementation(). When I saw state.apply() putting in a different value, I thought it was a bug. But if it returning things to a default value, I get it. Is that what's happening? thanks, andy
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