Re: [osg-users] Rendering Optimizations Not Working

2009-09-30 Thread Brian Hill
I found the problem. The complex app was creating it's own root node and setting it's rendering hint to transparency. Not sure why it did that. Now it's working like a charm. Thanks, Brian -- Read this topic online here:

Re: [osg-users] Rendering Optimizations Not Working

2009-09-30 Thread Robert Osfield
Hi Brian, On Wed, Sep 30, 2009 at 2:10 PM, Brian Hill br...@hotmail.com wrote: I found the problem. The complex app was creating it's own root node and setting it's rendering hint to transparency. Not sure why it did that. Now it's working like a charm. Setting hint to drop the geometry

Re: [osg-users] Rendering Optimizations Not Working

2009-09-30 Thread Brian ...
] Rendering Optimizations Not Working Hi Brian, On Wed, Sep 30, 2009 at 2:10 PM, Brian Hill br...@hotmail.com wrote: I found the problem. The complex app was creating it's own root node and setting it's rendering hint to transparency. Not sure why it did that. Now it's working like a charm

Re: [osg-users] Rendering Optimizations Not Working

2009-09-25 Thread Robert Osfield
HI Brian, You don't really provide enough information on what the complex app is doing to make any judgement on what is going on. The best I can suggest is that it sounds like you are breaking starte sorting and lazy state updating in some way, and in doing so are causing the draw dispatch and

[osg-users] Rendering Optimizations Not Working

2009-09-24 Thread Brian R Hill
Folks, I'm rendering a scene with 3 different objects instanced 500 times each. When I run it in osgviewer is achieves 1000 hz, when I run it in a simple osgViewer::Viewer based app it runs at 1000 hz, when I run it in a more complex osgViewer::Viewer based app it runs at 30 hz. All the