I just checked a recent osg::Drawable header file and it seems
dirtyDisplayList() is deprecated
and has been replaced with dirtyGLObjects(). Relevant snippet follows:
#ifdef OSG_USE_DEPRECATED_API
/** Deprecated, use dirtyGLObjects() instead. */
inline void dirtyDisplayList()
{
dirtyGLObjects();
Are display lists active in your scene? if so, maybe a dirtyDisplayList()
call might be required
on the affected drawables.
drawable->dirtyDisplayList()
As far as I know display lists are still the default in OSG, unless you
explicitly disable them on
geometry objects (and possibly enable vertex
Hi all,
I'm loading 3ds scenes as subnodes into my scene. The 3ds coordinates
are in a different scale than my scene.
Usually I would solve this by a transform. But because of internal
reasons I need the vertices being
in MY coordinate measure.
So I wrote a scaling visitor, that multiplies al
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