Re: [osg-users] Seeking help in understanding HEADLIGHT light...

2008-08-13 Thread neil.hughes
Hi Robert, thanks for coming back to me. One thing I left out of my mail was that I'm still using OSG 1.2 - though looking to migrate very soon. Is your response still valid for OSG 1.2? Neil. ___ osg-users mailing list

Re: [osg-users] Seeking help in understanding HEADLIGHT light...

2008-08-13 Thread Robert Osfield
On Wed, Aug 13, 2008 at 9:13 AM, [EMAIL PROTECTED] wrote: Hi Robert, thanks for coming back to me. One thing I left out of my mail was that I'm still using OSG 1.2 - though looking to migrate very soon. Is your response still valid for OSG 1.2? View doesn't exist in OSG 1.2, but the

Re: [osg-users] Seeking help in understanding HEADLIGHT light...

2008-08-12 Thread Robert Osfield
Hi Neil, The Viewer has a default Light, setup so that it's an infinite light coming from behind the eye point. The methods for controlling the Viewers light can be found in osg::View, so have a look at include/osg/View. Please note that you can switch off this default light, and adjust its

[osg-users] Seeking help in understanding HEADLIGHT light...

2008-08-11 Thread neil.hughes
Hi All, I'm trying to adjust the light that is created as part of the HEADLIGHT option, as it appears to be washing out an another light that I have in my scene. Essentially I'd like to take its effect down so that it only comes into play when I'm close to an object. I've tried adjusting the