Hi Wojtek,
Thanks for that, setting the polygon winding to CW and the cull face to
front seemed to do the trick, no technique overriding required.
Cheers,
Kim.
On 7 June 2012 01:13, Wojciech Lewandowski w.p.lewandow...@gmail.comwrote:
Hi, Kim,
Lispsm in default mode renders back facing
Hi, Kim,
Lispsm in default mode renders back facing polygons (in light space) to
avoid self shadowing of front surfaces. In your case it looks like you
would rather want to use front facing polygons to cast shadows instead.
Normally its not neccessary because back facing normals would cause the
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