To: OpenSceneGraph Users
Subject: Re: [osg-users] Separating draw and swapbuffers
Hi,
He, Yefei wrote:
Hello, Robert,
I noticed that when using the osgviewer, the draw and swapbuffers
operations take place within the same function call,
ViewerBase::renderingTraversals(). Before, with Producer
Hi Yefei,
The set up of threading on various graphics contexts that the viewer
is managing is set up in the src/osgViewer/ViewerBase.cpp's
ViewerBase::startThreading() method. In this code there is two parts
of interest to management of the swap of the graphics contexts.
First up a bit of
ahead!
Best Regards,
Yefei
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, January 21, 2010 12:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Separating draw
Hello, Robert,
I noticed that when using the osgviewer, the draw and swapbuffers
operations take place within the same function call,
ViewerBase::renderingTraversals(). Before, with Producer, I can call
Producer::Camera::frame(false) to perform draw operation without
swapping the buffers,
Hi,
I think there was a suibmission years ago, but it wasn't included into
mainstream code.
I would be interested too in such an interface. :)
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22914#22914
Hi,
He, Yefei wrote:
Hello, Robert,
I noticed that when using the osgviewer, the draw and swapbuffers
operations take place within the same function call,
ViewerBase::renderingTraversals(). Before, with Producer, I can call
Producer::Camera::frame(false) to perform draw operation without
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