Re: [osg-users] Setting a camera view frustum

2008-06-23 Thread Bob Balfour
For the dome simulation project I'm working on, they went with using a 3rd party projector calibration/blending/warping system/SDK (instead of using some OSG dome correction capability as I was anticipating and had previously mentioned to you), which is initially providing me with the view

[osg-users] Setting a camera view frustum

2008-06-22 Thread Bob Balfour
I need to set up a specific calibrated view frustum, and I need to be sure I'm doing it right in OSG, as I've gotten a bit confused and my OGL matrix math is a bit rusty! The frustum is predefined by: 1. LeftAngle, RightAngle, TopAngle, BottomAngle of the frustum. 2. A set of rotations