For the dome simulation project I'm working on, they went with using a
3rd party projector calibration/blending/warping system/SDK (instead of
using some OSG dome correction capability as I was anticipating and had
previously mentioned to you), which is initially providing me with the
view
I need to set up a specific calibrated view frustum, and I need to be
sure I'm doing it right in OSG, as I've gotten a bit confused and my OGL
matrix math is a bit rusty!
The frustum is predefined by:
1. LeftAngle, RightAngle, TopAngle, BottomAngle of the frustum.
2. A set of rotations
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