Re: [osg-users] Setting update callback for osgSim::LightPointNode has no effect

2015-10-27 Thread Robert Osfield
HI Nick, The way the OSG implement node callbacks are as traversal callbacks that are nested within the traverse of the node itself, so it's in effect a traverse children callback. In the case of osgSim::LightPointNode it's implemented as a leaf node so doesn't bother calling

[osg-users] Setting update callback for osgSim::LightPointNode has no effect

2015-10-27 Thread Trajce Nikolov NICK
Hi community, I installed an update callback to a osgSim::LightPointNode .. However it is never called. Any hints, clue? Thanks as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Setting update callback for osgSim::LightPointNode has no effect

2015-10-27 Thread Trajce Nikolov NICK
Thanks Robert for the hints and the explanation! Cheers, Nick On Tue, Oct 27, 2015 at 2:25 PM, Robert Osfield wrote: > HI Nick, > > The way the OSG implement node callbacks are as traversal callbacks that > are nested within the traverse of the node itself, so it's in