HI Nick,
The way the OSG implement node callbacks are as traversal callbacks that
are nested within the traverse of the node itself, so it's in effect a
traverse children callback. In the case of osgSim::LightPointNode it's
implemented as a leaf node so doesn't bother calling
Hi community,
I installed an update callback to a osgSim::LightPointNode .. However it is
never called. Any hints, clue?
Thanks as always!
Nick
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trajce nikolov nick
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Thanks Robert for the hints and the explanation!
Cheers,
Nick
On Tue, Oct 27, 2015 at 2:25 PM, Robert Osfield
wrote:
> HI Nick,
>
> The way the OSG implement node callbacks are as traversal callbacks that
> are nested within the traverse of the node itself, so it's in
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