Hi Aitor,
The warning you are getting "OpenGL version test failed, requires
valid graphics context." suggests that you are trying to do rendering
from a thread that doesn't have a graphics context current.
I know nothing about how you are setting up your graphics context or
how you manage you fra
Hi,
I have a problem when I apply a shader to an object in osg. I tried it on two
machines. One with an intel G41 graphics card, which does not give me any
problem, and the other is a NVidia GTX 480, which gives me the problem. When
osg try to compile the shader, skip the following error:
FRAG
lu
2008/6/12 CG <[EMAIL PROTECTED]>:
Hi David, I'm using osg 2.4 and osgViewer. Regards,Cg
Date: Thu, 12 Jun 2008 11:09:49 +0200From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: Re: [osg-users] Shader Problem
hi CGwhen you remove a shader, osg::Program need to be relinked.this is d
Jun 2008 11:09:49 +0200
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Shader Problem
>
>
> hi CG
>
> when you remove a shader, osg::Program need to be relinked.
> this is done by osgUtil::GLObjectVisitor in osgViewer::Renderer::draw
> m
Hi David,
I'm using osg 2.4 and osgViewer.
Regards,
Cg
Date: Thu, 12 Jun 2008 11:09:49 +0200From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: Re: [osg-users] Shader Problemhi CGwhen you remove a shader,
osg::Program need to be relinked.this is done by osgUtil::GLObjectVisitor in
osgViewer::Rende
hi CG
when you remove a shader, osg::Program need to be relinked.
this is done by osgUtil::GLObjectVisitor in osgViewer::Renderer::draw
method.
So this seem can be done at runtime.
Which OSG version did you use ?
Did you use osgViewer ?
David Callu
2008/6/12 CG <[EMAIL PROTECTED]>:
> Hi all,
Hi all, Are there any ways to remove the shader during runtime? I've tried the
removeShader function but the effect of the shader is still applied to my
models (e.g tank) i.e. the appearance of the models do not go back to the state
before shader is applied. Regards,Cg
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