Re: [osg-users] ShadowMapping in a multipass deferred setup

2011-12-01 Thread Sebastian Messerschmidt
Hello Wojciech, first of all, thank you for taking a reasonable amount of time to dig in to my problems. Hi Sebastian, Unfortuantely I do not have enough time to get as deep as neccessary into this complex problem you are considering. There could be many approaches to integration of

Re: [osg-users] ShadowMapping in a multipass deferred setup

2011-11-30 Thread Wojciech Lewandowski
Hi Sebastian, Unfortuantely I do not have enough time to get as deep as neccessary into this complex problem you are considering. There could be many approaches to integration of deffered shading with OSG. And I guess algorithms and data structures used in such implementations would most probably

Re: [osg-users] ShadowMapping in a multipass deferred setup

2011-11-29 Thread Sebastian Messerschmidt
okay, I've gotten a bit further with this one. I realized that what I really need are two separate things. The first one is to specify the texture the shadow-pass renders in by myself so I can bind the appropriate texture object and set the render order individually. The second step is to tell

[osg-users] ShadowMapping in a multipass deferred setup

2011-11-28 Thread Sebastian Messerschmidt
Hello, I have used the osg shadow implementations with great success in state of the art forward rendering. Right now I'm trying to implement shadowmapping into my deferred rendering approach. Can anyone point me into the right direction, regarding the correct usage of the view dependent