Hi Cyclonis,
I'm afraid I have rather too much in the way of support emails to get
throught to look at user programs and data so I'll just provide some
general comments.
When shadow mapping you have to have a shader that combines the
textures of the orignal data with the shadow map texture doing
Hi,
I have been using OSG for a while now, but now I am trying to implement shadows
using the ShadowMap. This generally works, but for some reason all the .osg
models that I import through readNodeFile are now missing their textures. When
I switch back from the ShadowedScene to a regular
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