aroth wrote:
>
> I'm quite interested if this issue also occurs on a different OS. Let's see
> if the OS world is different with this great new Windows 10 ;-)
>
I've been lurking on this thread for a while. I know it's old, but I finally
got some time to track it down. I've seen the exact
Assassin wrote:
> Hi,
>
> Aroth thx for the reply! I will test it as soon as i get osg working on my
> laptop. (Installed windows 10)
>
> P.S. Can it. be that you wäre from germany?
>
> Cheers,
> Andreas
I'm quite interested if this issue also occurs on a different OS. Let's see if
the OS
Hi,
I will write about my experience, as soon as i got them.
Let me guess more. Can it be that you live NRW?
Thank you!
Cheers,
Andreas
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65332#65332
Hi,
Aroth thx for the reply! I will test it as soon as i get osg working on my
laptop. (Installed windows 10)
P.S. Can it. be that you wäre from germany?
Thank you!
Cheers,
Andreas
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65320#65320
Hi,
I stumbled across the same issue and i found the trigger for this issue. The
font resolution is the trigger for this issue. I did some testing and found
that:
- using 64 the text disappears completely
- using 32 (the default) results in some missing or wrongfully colored
characters
- using
One major problem with the Intel drivers is that their products are
typically EOL'ed (end-of-lifed) three years after first release - at which
point they stop receiving driver updates (not even bug fixes).
You can see the problem with the integrated graphics in Intel's Sandy
Bridge chips
Hi Andreas,
What release of Intel drivers are you running?
I recently experienced issues with an application on various Dell
notebooks and Intel NUC barebones (all HD4000-based) where texts
printed with glRasterPos3 were not displayed at all with driver
release 8.x. Upgrading to release 9.x
Hi Émeric,
thx for the respond and the idea ;)
My driver version is:
Intel(R) HD Graphics 4000
Driver Version: 10.18.10.3958
Operating System: Windows* 8.1 (6.3.9600)
Installed DirectX* Version: 11.2
Supported DirectX* Version: 11.0
Shader Version: 5.0
OpenGL* Version: 4.0
OpenCL* Version: 1.2
Hi Andreas,
I have pretty new Intel board on my laptop and got into few problems with
the StatsHandler - just accidentally I changed the threading model of the
Viewer and I got it back to normal. This is a hint no clue why it is
happening but maybe worth of try
cheers,
Nick
On Fri, Apr 17, 2015
Hi,
thx for the hint, sometimes they help ;). On my laptop it did not work, I tried
every Threadmodel I could find in the viewer. No changes.
But i realized that this error in fullscreen is just the lower 2/3 screen. In
the top 1/3 the object are fine.
I tried to update my driver, but intel
Hi,
if this was asked before, sorry for the repost I searched for it, but did not
found something.
My problem is the following:
I want to read a few information from my scene. I use the osg statshandler
where I can press s and get the frame rate and so on.
This works but has one error.
A few
Hi Robert,
my OS is Windows 8.1 64-Bit.
Osgtext does run, but the text flimmers, if I try to make a screenshot with the
snipping tool it shows all (-.-), after the use it flimmers again.
I cant minimize the osgText with f.
My OSG version is 3.3.3.
A screenshot of my program with activated
Hi Andreas,
I haven't heard of problems in the form your are describing before. There
bugs in Intel drivers so it could the issue here.
What OS are you using? Does osgtext run OK? What version of the OSG are
using? Could you post a screenshot?
Robert
On 16 April 2015 at 14:20, Andreas
Hi Andreas,
Thanks for the screenshot. I see that there are missing characters, which
is odd, and might be a hint to the cause of the problem. My best guesses
right now are a memory issue or a driver issue.
What happens when you run something like:
osgviewer cow.osg
And then bring up the
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