Hi, I've building a project with osg to render a terrain model in quad buffered stereo. It has been working great so far, and I have managed to achieve plenty of depth to the scene. The problem I am facing is trying to get some of the scene to appear out of the screen floating in front of the monitor - possibly a head-up-display? I managed to achieve a slight effect of this with the trackball camera and a single model, now I believe this is because the trackball camera takes into account the fusion distance value. How would I achieve this effect using different kinds of manipulators such as drive and flight, I have tried modifying the fusion distance manually on key press but to no avail. Could someone please enlighten me as to how to achieve such an effect?
Cheers, Nathan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23718#23718 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org