Hi,

I've building a project with osg to render a terrain model in quad buffered 
stereo. It has been working great so far, and I have managed to achieve plenty 
of depth to the scene. The problem I am facing is trying to get some of the 
scene to appear out of the screen floating in front of the monitor - possibly a 
head-up-display? I managed to achieve a slight effect of this with the 
trackball camera and a single model, now I believe this is because the 
trackball camera takes into account the fusion distance value. 
How would I achieve this effect using different kinds of manipulators such as 
drive and flight, I have tried modifying the fusion distance manually on key 
press but to no avail.
Could someone please enlighten me as to how to achieve such an effect?

Cheers,
Nathan

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