Hi Drake,
You could have a matrix wrapped up in your custom GizmoDrawable but you'd
have to be careful about when you passed on the matrix.
One normally doesn't cache matrices this way, as it usually isn't
required. There is chance that you are trying to tackle a problem that
there is an
Well, Ill try describe what I'm trying to do. I have scene where I put object
with this code:
Code:
std::string path=models\\;
std::string path2=textures\\;
osg::Node* scene = osgDB::readNodeFile(path+n);
scene-setName(scene);
osg::BlendFunc
Hi Drake,
I can't personally help you, I know nothing about gizmo. You don't really
explain what you are trying to do either, you provide code, which is a
specific attempt at a solution to a problem, not a definition of the
problem which makes it doubly impossible to guess what you need to do.
Hi Drake,
just guessing by the subject of the email. If you want to store matrix to
some node (your child node) you can use the userdata of the node and
RefMatrix. Something like
osg::Matrix parentMatrix;
child-setUserData(new osg::RefMatrix(parentMatrix));
then dynamic_cast the userData to
Hi, all
Below is my code:
is it possible somehow store matrix transform of PAT inside of children (gizmo)
?
Code:
osg::ref_ptrosg::Switch sw = new osg::Switch;
sw-setName(Switch);
sw-addChild(scene,true);
sw-addChild(getLineCube(pos,11),false);
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