hello Delport
you mean i have to split my model into lots of parts~
I could not do that, because all the millions objects are all real-time
generated in GPU...
Do you have another idea of that?
Thank you!
Cheers,
Nan
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On 5/23/2011 9:59 AM, Nan WANG wrote:
hello Delport
you mean i have to split my model into lots of parts~
I could not do that, because all the millions objects are all real-time
generated in GPU...
Do you have another idea of that?
If you can't split and sort then you will have to use
Hi, everyone~
I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have got
something strange, here is the picture.
[Image: http://i56.tinypic.com/wvcv87.jpg ]
some dark gray levels disappear...
I just put the generated osg::Geometry object into transparent with function
On 4/7/2011 11:38 AM, Nan WANG wrote:
I just put the generated osg::Geometry object into transparent with function
and give an alpha value in fragment shader(constant, e.g. 0.5).
sset-setmode(GL_BLEND)...
You're not using Alpha Clip are you?
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Chris 'Xenon' Hanson, omo sanza lettere.
Hi Nan,
The artificat you are seeing is the very common issue seen with
transparent meshes that are not depth sorted from front to back.
There are various different techniques to address this issue. I'd
recommend you do a search on the archives as this topic has been
discussed many many times.
Hello , there's no alpha clip...
Chris 'Xenon' Hanson wrote:
On 4/7/2011 11:38 AM, Nan WANG wrote:
I just put the generated osg::Geometry object into transparent with
function and give an alpha value in fragment shader(constant, e.g. 0.5).
sset-setmode(GL_BLEND)...
You're not
OK thanks alot leader..
I will check it...
thx
robertosfield wrote:
Hi Nan,
The artificat you are seeing is the very common issue seen with
transparent meshes that are not depth sorted from front to back.
There are various different techniques to address this issue. I'd
recommend you
http://forum.openscenegraph.org/viewtopic.php?t=7144highlight=transparent+depth
this should be solution?
Thank you!
Cheers,
Nan
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38307#38307
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