Hi Lillith,
Could you please create an small example that reproduces this issue,
or modified the code so that it solves the problem at your end.
Fixing this remotely will be rather awkward.
Thanks,
Robert.
On Tue, Mar 16, 2010 at 11:42 PM, Lilith Bryant dark...@gmail.com wrote:
I have an app
I have an app here that does the following:
while (1)
{
create a texture of a size we haven't used before
display it
wait a bit
delete it
}
Yes, essentially it's a fancy slide-show.
This eventually causes OpenGL to grind into texture-swapping hell.
DirectX's
2 matches
Mail list logo