Hi everybody!
I'm using osgShadow::ShadowMap on my scene.
Also I have written my own vertex and fragment shaders.
When coming to apply the shadow effect in the fragment shader I have to access
the shadow map.
The original shader uses just
shadow2DProj( osgShadow_shadowTexture,
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From: Werner Modenbach werner.modenb...@texion.eu
Sent: Monday, September 13, 2010 4:15 PM
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Texture coordinate calculation in vertex shader
Hi Wojtek,
thanks for your reply.
I have instantly studied
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