uot;Chris Denham" <[EMAIL PROTECTED]>
To: "Robert Osfield" <[EMAIL PROTECTED]>; "OpenSceneGraph Users"
Sent: Thursday, October 23, 2008 5:31 PM
Subject: Re: [osg-users] The best way to make some object in a scene render
after and infront everything else.
bert Osfield" <[EMAIL PROTECTED]>; "OpenSceneGraph Users"
Sent: Thursday, October 23, 2008 3:40 PM
Subject: Re: [osg-users] The best way to make some object in a scene render
after and infront everything else.
Hi Robert,
Hmmm, now I seem to have come full circle back to the
ris Denham" <[EMAIL PROTECTED]>; "OpenSceneGraph Users"
>
> Sent: Thursday, October 23, 2008 2:42 PM
> Subject: Re: [osg-users] The best way to make some object in a scene render
> after and infront everything else.
>
> > Hi Chris,
> >
> > If you
manipulator geometry does not render
correctly over itself with the depth test switched off.
Cheers.
Chris.
Date: Thu, 23 Oct 2008 11:24:07 +0100
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] The best way to make some object in a scene
render after and inf
t; Cheers.
> Chris.
>
>> Date: Thu, 23 Oct 2008 11:24:07 +0100
>> From: "Robert Osfield" <[EMAIL PROTECTED]>
>> Subject: Re: [osg-users] The best way to make some object in a scene
>> render after and infront everything else.
>> To: "Op
work out a way to clear the depth
buffer between renderbin passes, I might be in business!
Chris.
Date: Thu, 23 Oct 2008 12:39:10 +0100
From: "David Spilling" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] The best way to make some object in a scene
render after and infront eve
.
Date: Thu, 23 Oct 2008 11:24:07 +0100
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] The best way to make some object in a scene
render after and infront everything else.
To: "OpenSceneGraph Users"
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: te
Chris,
You can achieve this affect several ways...
>
(aside : http://www.netpoets.com/classic/poems/008003.htm )
Another way is to use osg::Depth to force the z value of your overlaid stuff
to zero, hence ensuring it is always there.
David
___
osg-us
Hi Chris,
You can achieve this affect several ways but the simplicist would
probably be to state the RenderBin number of the subgraph that you
want o overlay to a high figures, something like 11 or more to draw
after the default transparent bin, then disable the depth test so the
all fragments of
I am trying to acheive an effect whereby some geometry in a scene is
rendered after and in front of everything else.
What I want to be able to do is show an osgManipulator::Dragger node
attached to an object in a scene, but show it infront of everything, I guess
a bit like a HUD, but where only
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