Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-24 Thread Chris Denham
uot;Chris Denham" <[EMAIL PROTECTED]> To: "Robert Osfield" <[EMAIL PROTECTED]>; "OpenSceneGraph Users" Sent: Thursday, October 23, 2008 5:31 PM Subject: Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Chris Denham
bert Osfield" <[EMAIL PROTECTED]>; "OpenSceneGraph Users" Sent: Thursday, October 23, 2008 3:40 PM Subject: Re: [osg-users] The best way to make some object in a scene render after and infront everything else. Hi Robert, Hmmm, now I seem to have come full circle back to the

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Alberto Luaces
ris Denham" <[EMAIL PROTECTED]>; "OpenSceneGraph Users" > > Sent: Thursday, October 23, 2008 2:42 PM > Subject: Re: [osg-users] The best way to make some object in a scene render > after and infront everything else. > > > Hi Chris, > > > > If you

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Chris Denham
manipulator geometry does not render correctly over itself with the depth test switched off. Cheers. Chris. Date: Thu, 23 Oct 2008 11:24:07 +0100 From: "Robert Osfield" <[EMAIL PROTECTED]> Subject: Re: [osg-users] The best way to make some object in a scene render after and inf

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Robert Osfield
t; Cheers. > Chris. > >> Date: Thu, 23 Oct 2008 11:24:07 +0100 >> From: "Robert Osfield" <[EMAIL PROTECTED]> >> Subject: Re: [osg-users] The best way to make some object in a scene >> render after and infront everything else. >> To: "Op

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Chris Denham
work out a way to clear the depth buffer between renderbin passes, I might be in business! Chris. Date: Thu, 23 Oct 2008 12:39:10 +0100 From: "David Spilling" <[EMAIL PROTECTED]> Subject: Re: [osg-users] The best way to make some object in a scene render after and infront eve

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Chris Denham
. Date: Thu, 23 Oct 2008 11:24:07 +0100 From: "Robert Osfield" <[EMAIL PROTECTED]> Subject: Re: [osg-users] The best way to make some object in a scene render after and infront everything else. To: "OpenSceneGraph Users" Message-ID: <[EMAIL PROTECTED]> Content-Type: te

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread David Spilling
Chris, You can achieve this affect several ways... > (aside : http://www.netpoets.com/classic/poems/008003.htm ) Another way is to use osg::Depth to force the z value of your overlaid stuff to zero, hence ensuring it is always there. David ___ osg-us

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Robert Osfield
Hi Chris, You can achieve this affect several ways but the simplicist would probably be to state the RenderBin number of the subgraph that you want o overlay to a high figures, something like 11 or more to draw after the default transparent bin, then disable the depth test so the all fragments of

[osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Chris Denham
I am trying to acheive an effect whereby some geometry in a scene is rendered after and in front of everything else. What I want to be able to do is show an osgManipulator::Dragger node attached to an object in a scene, but show it infront of everything, I guess a bit like a HUD, but where only