Hi Frans,
If you want fine grained control over rendering then
osg::Box/osg::ShapeDrawable are not the things to use. osg::Box is
really just a shape primitive that exist to support mathematical
primitives used in physics engines. ShapeDrawable does allow you to
render these shapes but its just
Jean-Sébastien Guay wrote:
>> m_osg_shape = new osg::ShapeDrawable( new osg::Box(
>> osg::Vec3f( 0, 0, -0.005f ), 29.7f, 21.0f, 0.01f ) );
>>...
>>
>> but the setWrap() command doesn't seem to have any effect for me. I
>> guess I have to specify the relative alignment for the texture
Hello Frans,
> m_osg_shape = new osg::ShapeDrawable( new osg::Box(
> osg::Vec3f( 0, 0, -0.005f ), 29.7f, 21.0f, 0.01f ) );
> osg::Image* image = osgDB::readImageFile( "gras.jpg" );
> osg::Texture2D* tex2d = new osg::Texture2D( image );
> tex2d->set
Hi everyone,
I'm afraid I have a very simple question, but I didn't find answer in the
examples or tutorials. Perhaps you can give me a small hint..
I want to add texture to an new osg::Box, and I want to have it repeated. So
I tried:
m_osg_shape = new osg::ShapeDrawable( new osg::Bo
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