Have you tried to use the gl_ModelviewProjectionMatrix? I dont have seen any reference to enableVertexAttributeAliasing.
Cheers
Sebastian
--
Alexander Wieser alexander.wieser@crystalbyte.deschrieb:
Hi,
I am currently working on my bachelor thesis which involves the
Hi Alexander,
If you want to use the osg_ModelViewMatrix then you need to enable it via
the osg::State object for the graphics context. See the osgsimplegl3
example, it has:
// for non GL3/GL4 and non GLES2 platforms we need enable the osg_
uniforms that the shaders will use,
// you
Hi,
unfortunately there is no negative output, the shader compiles fine.
I doubt there will be any errors if the input channels are simply not set.
In that case they will be zero and the output vertex will also be zero, which
would explain the lack of any visible pixels, can't be sure though.
Hello Alexander,
On 11/04/2015 20:21, Alexander Wieser wrote:
Vertex Shader
Code:
#version 430
uniform mat4 osg_ModelViewProjectionMatrix;
in vec4 osg_Vertex;
void main() {
gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;
}
I don't remember using anything that starts with
Hi,
thank you for providing me with some insight.
I had already stumbled upon exactly this example:
// for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms
that the shaders will use,
// you don't need thse two lines on GL3/GL4 and GLES2 specific builds as
these
Hi,
I am currently working on my bachelor thesis using which involves the
OpenSceneGraph. One task is to apply a distortion Shader to a rendered texture.
Unfortunately I am failing in getting any Shader to work at all.
After spending the last couple of days researching and reading books, I
Hi,
I managed to get one step closer, if I remove the vertex shader the color is
properly displayed.
The obvious conclusion is that the vertex shader is bullocks ...
Is it possible that the attributes, such as osg_Vertex are no longer available ?
Thank you!
Cheers,
Alexander
Hi,
I am currently working on my bachelor thesis which involves the OpenSceneGraph.
One task is to apply a distortion shader to a rendered texture.
Unfortunately I am failing in getting any shader to work at all.
After spending the last couple of days researching and reading books, I managed
Hi Alexander,
what does it says on the console? Any shader errors, obviously it reports
if the shader is buggy
Nick
On Sun, Apr 12, 2015 at 1:23 AM, Alexander Wieser
alexander.wie...@crystalbyte.de wrote:
Hi,
I managed to get one step closer, if I remove the vertex shader the color
is
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