Hi,

I'm modelling a little room. I'm tryng to apply a texture to room walls, floor 
and roof. Reading the source code of osg examples, i've implemented a little 
class hierarchy to create the geometry shape, setting colors and normals of the 
quad and, finally applying the texture (how you can see in the attachments).
If i run my application, texture are applied only on 3 faces and, one of this 
faces have 2 textures :-( 
What is wrong in my setTexture() method?
Unfortunately i have never used C && openGL, so i don't understand weell the 
tutorials.  
In the future I would like that floor and roof  have a single texture on their 
face, and lateral walls have the texture repeated, but now for now I'd settle 
for have a single texture apply for each face of the room.
Can anyone help me or suggest a simple tutorial?
 

Thank you!

Cheers,
Axel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35057#35057




Attachments: 
http://forum.openscenegraph.org//files/lateralwall_156.cpp
http://forum.openscenegraph.org//files/wall_197.cpp
http://forum.openscenegraph.org//files/wallshape_143.h


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