Re: [osg-users] Turn On/Off the Display HUD

2008-03-13 Thread Robert Osfield
On Wed, Mar 12, 2008 at 7:23 PM, Night Hawk <[EMAIL PROTECTED]> wrote: > Is there a way I can only receive mails for replies to my threads and > not for all threads? (In some forums, they have that option of > "subscribing" to a thread, where a user gets the mail sequence of a > thread delivere

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Jean-Sébastien Guay
Hello, > Thank you for the detailed explanations. My pleasure. > Is there a way I can only receive mails for replies to my threads and > not for all threads? Not that I know. This is a mailing list, seems like it's all or nothing. Still, it's a good idea to be subscribed if you use OSG, you'll

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Night Hawk
Hello J-S, Thank you for the detailed explanations. The pickup mask answer you have given earlier worked like a charm :) Couldn't thank you at that time though, because I am unable to follow the mail sequences properly on these user lists. If I opt for receiving mails, my mail box get flooded wi

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Jeremy Moles
I do this in osgWidget by making my WindowManager derive from osg::Switch, which provides setAllChildren{On/Off}. Plus, each osgWidget::Window object provides show()/hide() methods, which just communicate with parent WindowManager and ask it to hide/show themselves. What you should do though it ju

Re: [osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Jean-Sébastien Guay
Hello, > I am looking for more elegant way of doing this. My Display HUD is > directly under the root (just as in the example). Is there a way I can > turn off its visibility or make it "non-renderable"? You were asking about node masks and picking a few days ago, right? You can use node masks f

[osg-users] Turn On/Off the Display HUD

2008-03-12 Thread Night Hawk
Hello all, I am displaying the nodes under mouse on a HUD (based on the Pick Example). I am trying to turn this display on/off based on if user presses some key. However, I am having trouble implementing this. In my main GUI thread, user presses the key and I try to turn off the display (by setti