Hi.
I personally think you should describe the final goal you want to
achieve with OSG and WX, and then it'll be a lot easier for us to help
you.
As for texture mapping, you should assign osg::StateSet to your
osg::Shape (or its parent osg::Node) and then use that osg::StateSet
data in your fragm
-If you have a Shape, or a ShapeDrawable, really, how do you affix Materials
and or Textures to that?
-How does the collisions system OSG has work with a Shape or a ShapeDrawable?
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http://forum.openscenegraph.org/viewtopic.php?p=75558#75558
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On Mon, 28 Jan 2019 at 22:55, Zachary1234 wrote:
> Can someone still answer my second question in terms of WxWidgets, please?
I have no knowledge of WxWidgets, and I think it's rarely used these
days amongst the OSG community. You title for you thread "Two basic
OSG use Questions" provides absol
Hi,
Ah, no, Qt is not an option for what I have in mind. Professional restrictions.
Can someone still answer my second question in terms of WxWidgets, please?
Thank you!
Cheers,
Zachary1234
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Hi.
Did you try Qt instead? Why bother with wx? I think I already recommended Qt.
On Mon, 28 Jan 2019 at 13:07, A Z wrote:
>
> -Does use of the OSG library require the setting of capability
> permissions, in a way similar to how Java3D works,
> or does OSG allow for the default use of all object
-Does use of the OSG library require the setting of capability
permissions, in a way similar to how Java3D works,
or does OSG allow for the default use of all objects,
all fields and all methods?
-Is it possible for someone to reply with a basic
example in source code as to how I can draw
the came
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