Re: [osg-users] Using PBOs for Texture Upload

2013-12-16 Thread Abhishek Bansal
Hi, I investigated this a bit more. I believe I have arrived at the bottleneck. I stepped through the BufferObject code (which ImageStream uses via the derived class PixelBufferObject) and found that every time the dirty() method is called on osg::Image, in the osg::Texture that uses this

[osg-users] Using PBOs for Texture Upload

2013-12-10 Thread Abhishek Bansal
I am trying to use PBOs to do texture upload/update of an osg::Image in a thread different from the rendering thread, and render the same. I have created a plugin that simply updates a simple buffer (filling every channel of every pixel in the buffer with a value that varies over time from 0 to