I spent 10 minutes googling this. I got nothing, probably because I
do not know the correct vocabulary.
Does OSG allow me to determine whether or not a model in my scene
appeared in the most recently rendered frame? I'm looking for
something similar to OpenGL's hit records/select
HI Chris,
The OSG cull traversal builds a rendering graph that contains a list of all
the Drawable leaves and the StateSet's associated with them, some of the
objects might not actual render any pixels but there bounding volumes will
be in the view frustum so it'll be a conservative list.
If you
On Mon, Nov 11, 2013 at 11:03 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
If you really need to know whether pixels from drawable make it into the
frame buffer then you'll needs to the occlusion query test that the OSG
supports.
Robert,
Thank you this is exactly what I was looking for!
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