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Subject: Re: [osg-users] Using osgViewer::Viewer with independant slave cameras
Hi Carsten,
On Mon, Oct 10, 2011 at 3:32 PM, Carsten Scharfe cscha...@dspace.de wrote:
Any idea on how I could convince each view of a composite viewer to share the
graphics context?
CompositeViewer works
Hi!
I've search the archives, but could not find any posts on this topic.
I want to setup a osgViewer::Viewer with 4 cameras, which can be controlled
independently from
the master camera, if the user click-drags in the corresponding viewport.
Creating the viewer and 4 slaves is not a problem,
Hi Casten,
If you have 4 independent views then you should use the
CompositeViewer class. osgViewer::Viewer is for a single View. See
the osgcomposite viewer example.
Robert.
On Mon, Oct 10, 2011 at 2:37 PM, Carsten Scharfe cscha...@dspace.de wrote:
Hi!
I’ve search the archives, but could
Sent: Monday, October 10, 2011 4:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using osgViewer::Viewer with independant slave cameras
Hi Casten,
If you have 4 independent views then you should use the
CompositeViewer class. osgViewer::Viewer is for a single View. See
the osgcomposite
Hi Carsten,
On Mon, Oct 10, 2011 at 3:32 PM, Carsten Scharfe cscha...@dspace.de wrote:
Any idea on how I could convince each view of a composite viewer to share the
graphics context?
CompositeViewer works just fine with a sharing a context between all
views. The osgcompositeviewer does
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