Thanks Nickolai ! :)
On Thu, Nov 24, 2016 at 7:15 PM, Nickolai Medvedev
wrote:
> Hi, Nick! :)
>
> You try to create the implementation of a terrain?
> Try this example.
>
> --
> Read this topic online here:
>
Hi, Nick! :)
You try to create the implementation of a terrain?
Try this example.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69496#69496
18_FindingTriangles.7z
Description: Binary data
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Thanks Robert for the good explanation (as always ;-) ). I was looking for
the piece of the code in VPB that generates the normals, was curious about
the algo. But found it in the osgUtil::SmoothingVisitor .. This one is
actually generating very nice results.
Thanks again!
Cheers,
Nick
On Thu,
On 24 November 2016 at 14:32, Trajce Nikolov NICK
wrote:
> anyone with a knowledge if VPB is generating normals for the terrain skin
> and can point me to the code snippet where these normals are being
> calculated?
By default VirtualPlanetBuilder creates paged
Hi Community,
anyone with a knowledge if VPB is generating normals for the terrain skin
and can point me to the code snippet where these normals are being
calculated?
Thanks a lot as always
--
trajce nikolov nick
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