Hello
I noticed that in LineSegmentIntersector::Intersection the function that
returns the local intersection point returns osg::Vec3d, but the local
normal point returns osg::Vec3.
Is there a reason? I'm trying to change my entire application to use double
and Vec3d instead of floats (because of
Hi Roni,
Precision isn't normally required for normals, as they always are of
of unit length without any precisions issues.
Its only position data on large models, such as whole earth, that have
issues with point data and precision, so double precision is required.
Robert.
On Sun, Mar 23, 2008
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