Hi,
Ok I tried setting osg::NotifyLevel to DEBUG_INFO but its not giving any error.
Please give me some direction to look at.
Thank you!
Cheers,
Abhishek
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http://forum.openscenegraph.org/viewtopic.php?p=52831#52831
Hi Abhishek,
The thread safety provided by the OSG isn't quite what you are
assuming, just setting the DataVariance to DYNAMIC only affects
whether the update, event and cull traversals of the current frame can
be run multi-thread the draw traversal of the previous frame, and this
hint is only
Hi Robert,
Thank You for your reply !
So you mean that I should not update my scenegraph from a different thread than
viewer. I can only do these updations in my main thread during update and event
traversals right ?
robertosfield wrote:
Hi Abhishek,
So... you'll need to take a step back
Hi,
In my scene graph I have root node and I am doing deletion/addition of nodes
in scenegraph at run time from a different thread than main thread. These nodes
are simple textured quads and are having dynamic textures. Data variance of
root node as well as these child nodes is set to
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