Thank you for your response. In the interest of full documentation, I thought I
should note that I tried setting the blend function as osgoit does, but it
didn't make a difference in my example. Thanks anyway!
cbuchner1 wrote:
> There are techniques to perform order independent transparent rend
Thank you very much for your response. I actually was calling
setRenderingHint(StateSet::TRANSPARENT_BIN), but I commented that line out and
it actually started working properly. Thanks for the direction!
Voerman, L. wrote:
> Hi Erik,the effect you see is caused by your blend function being ord
There are techniques to perform order independent transparent rendering,
one of these is demonstrated in the osgoit example
of OpenSceneGraph. However osgoit uses a multipass technique and can be
rather slow.
Christian
2016-02-04 9:31 GMT+01:00 Voerman, L. :
> Hi Erik,
> the effect you see is c
Hi Erik,
the effect you see is caused by your blend function being order dependent,
for a good result transparent triangles need to be drawn back to front.
Did you set the rendering_hint to TRANSPARENT_BIN (binNumber 10 / binName
DepthSortedBin)?
like in stateSet->setRenderingHint(StateSet::TRANSPA
Hi everybody!
I have two geodes, each is a flat circular disk with some circular holes
removed. Each geode is flat in the YZ plane, and they are stacked against each
other with a small amount of spacing, centered at (x1, 0, 0) and (x2, 0, 0).
There is a single parent matrix transform node that
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